Section 1
Worked Example — Follow Along
Watch how one team figures out their new loadout when a Commissioner rule changes everything.
Meet Team Axon. Here's their original loadout:
| Stat | Original Value | Rule Check |
|---|---|---|
| Speed (S) | 4 | — |
| Endurance (E) | 11 | ❌ Exceeds cap of 8 by 3 points |
| Turning (T) | 3 | — |
| Power (P) | 2 | — |
| Total | 20 ✓ | — |
The problem: Endurance = 11, but the rule says Endurance ≤ 8. Team Axon must reduce Endurance by at least 3 points — and those freed points can go to any other stat(s) they choose.
Key idea: The rule says ≤ 8 — so Endurance could land at 8, 7, 6, or lower. You don't have to drop all 3 points in one place either. Spread them however you want, as long as the total stays at 20.
Before you scroll: predict what Team Axon should do.
Think for a moment. Where would you put the freed Endurance points — Speed, Turning, Power? All in one place, or split? When you're ready:Here's what Team Axon decided:
| Stat | Original | Change | New Value |
|---|---|---|---|
| Speed (S) | 4 | +2 | 6 |
| Endurance (E) | 11 | −3 | 8 ✓ |
| Turning (T) | 3 | +1 | 4 |
| Power (P) | 2 | 0 | 2 |
| Total | 20 | 0 | 20 ✓ |
They freed 3 points from Endurance and chose to distribute them: +2 to Speed, +1 to Turning. Power stayed at 2. Total is still 20. Rule is satisfied.
Here's how the loadout shifted:
Gained: Speed Power ↑ 10 · Decay Rate ↑ 4.5 · Turn Ratio ↑ 0.02 · Arc Segments ↑ 1
Charge Speed · Follow-through unchanged
Now check the formula values:
| Formula | Old Value | New Value | Change |
|---|---|---|---|
| Speed PowerS × 5 | 4 × 5 = 20 | 6 × 5 = 30 | +10 ↑ |
| Decay Rate(20 − E) × 1.5 | (20−11) × 1.5 = 13.5 | (20−8) × 1.5 = 18.0 | +4.5 ↑ |
| Turn Ratio0.2 + T × 0.02 | 0.2 + 0.06 = 0.26 | 0.2 + 0.08 = 0.28 | +0.02 ↑ |
| Arc SegmentsT | 3 | 4 | +1 ↑ |
| Charge SpeedP² | 2² = 4 | 2² = 4 | 0 |
| Follow-through120 + (P × 35) | 120 + (2 × 35) = 190 | 120 + (2 × 35) = 190 | 0 |
Notice something surprising: Lowering Endurance from 11 to 8 actually increased the Decay Rate from 13.5 to 18. That's because the formula is (20 − E) — lower Endurance means higher decay. Team Axon trades endurance for speed and turning, but their bot slows down faster. Was that a good trade for the Championship?
Section 2
Guided Practice — Team Nexus
Apply the real Commissioner rule to a practice team. Anything that satisfies the rule and balances the budget is valid.
Section 3
Your Team — Championship Loadout
Enter your new loadout. All rules must be satisfied. Budget must stay at 20. Save snapshots to compare options, then lock in your final pick.