Day 14 (Tuesday) · the friendly competition after teams build their launch · most goals of 5
After the Launch Sequence, teams put it to the test. A team's launch is one path: corner → midline → ball, with drive times from ms = (distance − start-up) ÷ speed × 1000. Whoever measured well and computed clean numbers scores more. This is the model paying off, and it cannot come out 0–0: the ball is stationary and the path is programmed.
Every team launches from the identical setup — that's what makes it fair.
After the round, ask the top team: "Which of your four numbers did you change in warm-up, and why did it help?" The answer should name a distance and a drive time — the equation, not luck.
Tick each launch that scored · total the goals · most goals of 5 wins
| Team | L1 | L2 | L3 | L4 | L5 | Goals / 5 |
|---|---|---|---|---|---|---|
Tick a box for each launch that scored. Empty box = missed. Total the ticks in Goals / 5.
Sudden-death launch, closest to the center of the goal. Winner: