Linear. Multiply point value by 5.
Note the critical non-linearity: Power 4 → Power 8 does not double — it quadruples then halves (16% → 64%). This is the primary math surprise of Day 4.
Allocations 1–3 leave a bot below 25% power by match end. This is the intentional design trap: low Endurance produces a visibly dying bot.
Controls the arc radius. You will be asked mid-match by a stressed student. If you hesitate, you become an unreliable resource at the moment that matters most.
The script only works if you have internalized it well enough to say it calmly in an emotionally charged moment without improvising.
Peer-sharing prompts by season:
"Walk to one other team. Tell them: 'We're changing _____ because _____.' One sentence. Then come back."
"Walk to one other team. Tell them: 'Our residual was _____, so we're changing _____.' One sentence. Then come back."
You cannot facilitate the Match-Build-Make phases without hands-on hardware experience.
You will only be able to spot a blank entry, a missing prediction row, or a percent change error if you know exactly what a correct dashboard looks like at every stage of the program.
For each correction: put a made-up number on the board and walk through the calculation once. Then hand it back to the students. Do not explain it twice.
These activities require you to model them, not just describe them. If you are uncomfortable doing them yourself, the room will feel uncomfortable doing them. Practice in front of a mirror until you can lead each one without hesitation.
Stand in a circle. Pass a sound-and-movement combination around the circle. Each person copies and adds to it.
Partners face each other. One leads slow movements. The other mirrors exactly. Switch roles. Third round, no leader.
One person makes a theatrical mistake. The group cheers. They bow.
Practice until you cannot give a direct answer to any of these three question types without thinking about it.
The Commissioner's Meeting (Day 12) requires you to redirect accuracy checks to the room rather than correct proposals yourself. You can only do this confidently if you can identify in real time:
- Whether a cited data point is accurate
- Whether the proposed rule change addresses the last-place team
- Whether the argument is causal or correlational
Room environment is curriculum. Students read the walls before they read the materials.
- Four corner labels — one per stat name
- Driving question — large text, visible from every seat. If it cannot be read from the back row, it does not function as a driving question.
- Bot-naming wall — blank space with team-number slots already labeled. Pre-labeled empty slots signal that something meaningful will go there, creating anticipation before Day 2.
- Stat allocation reference cards — one at every seat before students arrive
Day 1 — Speed only. Proportional reasoning: one formula, one stat, maximum simplicity.
Day 2 — Endurance. Rate of change builds directly on proportional reasoning from Day 1.
Day 3 — Turning. Coordinate geometry adds a spatial dimension.
Day 4 — Power. Ratio reasoning builds on everything prior.