Week 3 · Days 9–12

Commissioner's Week + Season 2

Students run the rules committee — highest-agency week in the program
Math focus: Proportional scaling, systems of inequalities, distance formula, linear equations from match data
Competition: Season 1 final matches + Season 2 begins under new rules
Key event: Commissioner's Meeting Day 12
Week 3 at a Glance

Energy Register

Empowered · Analytical · Creative

Students run the rules committee. This is the highest-agency week. The Commissioner's Meeting on Day 12 is the culmination — your job is to make sure the structure runs cleanly, not to direct the outcome.

Your Commissioner's Meeting Role

Format compliance only — make sure the meeting runs. Before Day 12, confirm proposals include two data points and name one math concept. During the meeting, redirect accuracy challenges to the room. The distinction: what the meeting structure requires vs. what the proposals say.

Underdog Mechanic — Day 11

Announce publicly on Day 11: the last-place team gets 2 extra points to allocate before Season 2. The public announcement is essential — it names the mechanism, signals that the program is designed to keep everyone in, and gives the last-place team a visible structural advantage rather than quiet sympathy.

Season 2 Starts Under New Rules

Whatever rules pass at the Commissioner's Meeting on Day 12 become the Season 2 rules, written on the wall. Teams adjust their allocations immediately after the vote. Season 2 begins in Week 4 under the rules students chose.

Agency does not mean absence

Student ownership requires adult structure. During proposal work, lobbying, and debate, facilitators should monitor process, timing, equity, and evidence standards. Do not disappear.

Week 3 — watch yourself

Week 3 tempts facilitators to steer outcomes because the stakes feel real. Watch for:

  • Fixing weak arguments
  • Correcting mid-pitch
  • Rescuing quiet teams
  • Signaling which proposal you prefer
Day-by-Day Guide
09
Season 1: Adjustments, Linear Equations, and the Gap
Monday, Week 3
  • Hook
    Rivalry Card Response
    Students read the rivalry card their team received. Open the dashboard. Do the cited numbers check out? If the trash talk is factually wrong, mark it "check your data" with a sticky note and the correct number. If accurate, teams make a plan.
    20 min
  • Challenge
    Formula Relay: All Five Types in One Race
    12–15 problem cards, face down, shuffled across formula types in random order. Teams race through the stack. First to correctly complete all cards wins. Protect: prediction, matches, loss recovery, and one hypothesis entry. Interleaved problem sets are harder than sequential — this is intentional.
    50 min
  • Snack/Lunch
    Snack (Crosstown) / Lunch (NYC)
    20 min snack at Crosstown (8:00–12:00). 60 min lunch at NYC sites (10:00–3:00).
    20 / 60 min
  • Build
    Season 1 Match Day 3
    Three matches. Before each: state the morning's equation prediction. After each: record actual result. For matches where prediction and actual differ by more than 20%, write one sentence identifying what variable the model missed. Loss-recovery for every losing team.
    90 min
  • Open Lab
    Post-Match Debrief and Free Code
    Track A: Look at three match results. Any pattern suggesting a loadout adjustment? Write one hypothesis entry: "If we change [stat] from [X] to [Y], we expect [specific outcome] because [cited data]." Track B: Run the bot and experiment.
    40 min
  • ENDS
    Math Connection
    Name one math concept from today's meeting that was in someone else's proposal, not yours. Write the calculation they used. Explain to a teammate why citing that specific number made the argument stronger.
    10 min
Rivalry Card Response: accuracy check is student-led

When students find an error in a rival's card ("they said our Endurance is 2 but it's actually 4"), this is a live accuracy check — exactly what the Commissioner's Meeting will require in three days. Narrate it: "You just did what Commissioners do. You checked the data claim before responding to it."

Open Lab checkpoint — minute 20

Every team shows:

  1. One verified number from their dashboard
  2. One planned change for their loadout
  3. One hypothesis sentence
Learning Objectives

LO 2.3: slope and y-intercept from two scatter plot points · LO 4.1: slope-intercept form derived from match data · LO 7.2: post-match revision with data-cited justification when >20% off

10
Season 1 Final Matches + Distance Formula Applied to Match Data
Tuesday, Week 3
  • Hook
    Best Match Gallery Walk
    Each team posts the stat configuration and result of their single best Season 1 match on an index card. Everyone walks the room and reads every card. Dot-sticker vote: which team had the most mathematically interesting finding (not who won the most, but who learned the most).
    20 min
  • Challenge
    Distance Formula: How Far Did the Ball Travel?
    Apply the distance formula to Season 1 match data using the 8×4 field as a coordinate plane. Three starting positions: tip-off A = (4,2), estimated ball position B, and goal center G = (8,2). Calculate distances, compare against actual ball behavior. Find the discrepancy and name its source.
    50 min
  • Challenge
    Cold Recall Check
    This shows what still sticks when the bot is not in front of you. Five questions, 10 minutes, individual work, non-bot context, no grade. (1) Percent change between two Speed values. (2) Slope-intercept equation from one point and slope. (3) Distance formula from two coordinate pairs. (4) Endurance decay at t=3. (5) Budget constraint with three stats given.
    10 min
  • Snack/Lunch
    Snack (Crosstown) / Lunch (NYC)
    20 min snack at Crosstown (8:00–12:00). 60 min lunch at NYC sites (10:00–3:00).
    20 / 60 min
  • Build
    Season 1 Final Round
    Final round-robin matches. Loss-recovery for every losing team. Leaderboard final Season 1 update.
    90 min
  • Open Lab
    Season 2 Planning
    Track A: If the team could change one stat allocation for Season 2, what would it be and why? Write as a hypothesis with data justification. Informal — not official yet. Track B: Test the loadout change being considered before committing on paper.
    20 min
  • ENDS
    Math Connection
    Write the team's win-probability equation. Identify the slope and y-intercept. Tell a teammate what the slope means in bot terms. Name the one variable that, if changed, would most change the steepness of the line.
    10 min
Season 1 ends today — wrap it explicitly

Before moving to Open Lab, take 3 minutes to close Season 1 as a unit: "Season 1 is over. Your final standings are on the leaderboard. The most important number is not your wins — it's whether your predictions got closer to your actuals over time." Then point to the data and let students respond.

Learning Objectives

LO 3.2: distance formula applied to three match-data coordinate pairs · LO 5.1: complete dashboard, no blanks · LO 7.2: post-match revision entries with data justification

11
You Run the League Now: Commissioner Prep + the Underdog Mechanic
Wednesday, Week 3 · Underdog Mechanic announced today
  • Hook
    Human Number Line: Stat Rankings
    A tape line runs "least important to most important for winning Season 1 matches." Students stand at their position — pure instinct, no data yet. After everyone places: look at the spread. Then: "Now open your dashboard. Does the data match your instinct?"
    20 min
  • Challenge
    Proportional Scaling + Commissioner Proposal Prep
    Phase 1 (20 min): Calculate what happens to bot behavior when a stat is scaled by 50%. Speed is proportional (50% more Speed = 50% more motor power). Power is not (50% more Power = 125% more charge speed). Phase 2 (25 min): Draft the Commissioner proposal — two data points, one math concept, one rule change that helps the last-place team.
    45 min
  • Build
    Season 2 Stat Reallocation + Underdog Mechanic
    Facilitator announces publicly: the team in last place gets 2 extra points to allocate before Season 2. Every team begins thinking about Season 2 loadouts under rules that will pass tomorrow.
    30 min
  • Build
    Practice Matches: Test New Loadout Hypotheses
    No formal scoring. Teams program and test adjusted loadout ideas. Record all observations as "hypothesis" entries, clearly labeled so they can compare to Season 2 actuals.
    65 min
  • Open Lab
    Commissioner Proposal Refinement
    Teams verify every number in their draft proposal against the actual dashboard. Are their two cited numbers accurate? Does their rule change genuinely help the last-place team? This is the time to verify — not during tomorrow's meeting.
    40 min
  • ENDS
    Team Pulse
    Each person rates today's execution: 1 = rough, 2 = okay, 3 = solid. Then each person adds one word: did your equation prediction hold? Yes or no, and one number to back it up.
    10 min
Announce the Underdog Mechanic publicly

This announcement must be heard by everyone in the room. If you make it quietly at one table, it becomes favoritism. Made publicly, it signals that the program's structure is designed to keep everyone in the game. "Before we continue: the team currently in last place gets 2 extra points to allocate before Season 2. This is a feature of the league, not a consolation prize."

Correlation vs. causation — Day 11 misconception

Students writing proposals often conflate "our team has high Speed and won most matches" with "Speed causes winning." Correction: "Did every fast bot win? If not, what else changed?" Then: "What else changed between the teams that won and the teams that lost?"

Dominant-speaker protocol

If one student is carrying the proposal, stop the team during prep and assign parts: data, rule, fairness impact. Each student owns one part.

Open Lab checkpoint — minute 20

Every team shows:

  1. One verified number from their proposal
  2. One planned change based on verification
  3. One hypothesis sentence
Learning Objectives

LO 4.3: systems of inequalities — three valid loadouts under dual constraints · LO 5.3: Commissioner proposal with two cited data points addressing last-place team · LO 1.3: percent change in Season 1 data used in proposal analysis

12
The Commissioner's Meeting: You Change the Rules
Thursday, Week 3 · Highest-agency day in the program
  • Hook
    Lobby the Commissioners
    10 minutes of informal conversation around the room — not a presentation, just talk. "Here is our proposal. Here is the number behind it. What do you think?" Then 15 minutes back at their seat to finalize based on what they heard.
    25 min
  • Challenge
    Final Proposal Verification
    Teams check every number in their proposal against the actual dashboard. Is the data accurate? Does the rule change genuinely help the last-place team, or does it just help their team? Revise if needed. The facilitator confirms that at least one concept type is named (proportional scaling, unit rate, ratio, slope, linear decay).
    35 min
  • Snack/Lunch
    Snack (Crosstown) / Lunch (NYC)
    20 min snack at Crosstown (8:00–12:00). 60 min lunch at NYC sites (10:00–3:00).
    20 / 60 min
  • Build
    Commissioner's Meeting: Formal Presentations + Vote
    Each team: 3-minute pitch, two data points, one reasoning argument, one equity component. After each pitch: 1 minute room verification, 30-second silent vote, 30-second result. Proposals that pass become rules, written on the wall. If short on time: 2-minute pitch, 30-second verification, vote. After voting, teams adjust Season 2 allocation in Open Lab.
    90 min
  • Open Lab
    Season 2 Allocation Verification
    Verify Season 2 allocation calculations under the new rules. Program the new loadout into MakeCode. Run one test drive to confirm the code matches the math.
    35 min
  • ENDS
    Skill Bridge
    "The skill I used today was [name it specifically] and I will use it in the Match by [name the exact moment and the exact calculation you will run]."
    10 min
Facilitator role during lobbying

Do:

  • Listen for missing data
  • Check that every team talks to at least two other teams
  • Redirect personal persuasion back to numbers

Do not:

  • Suggest better arguments
  • Tell teams who to lobby
  • Rank proposals
Commissioner's Meeting participation requirements
  • Every team member speaks once
  • Every proposal cites exactly two data points
  • Every vote includes one written reason
  • No team votes on its own proposal
Voting structure — per proposal
  • 3-minute pitch
  • 1-minute room verification
  • 30-second silent vote
  • 30-second result

If short on time: 2-minute pitch → 30-second verification → vote.

Unfairness or dispute script

"That's a procedural question. We solve it by checking the rule, not by arguing volume."

  • Identify the rule
  • Check the dashboard if needed
  • Decide
  • Move on
Highest-risk facilitation moment: Don't improve proposals

Your job is format compliance, not proposal quality. We are evaluating whether the proposal meets the floor, not whether it is perfect. Let weak proposals meet the floor — that's where the learning happens. Before the meeting, confirm each proposal has two data points and names one math concept. During the meeting, if an accuracy claim is questioned, redirect to the room: "Can anyone verify that number from the dashboard?" If a team is confused about how the budget formula itself works — not about their proposal's argument, but about the mechanics of the constraint — clarifying the formula is fine. The distinction: confusion about how the formula works vs. a proposal argument you disagree with.

Commissioner's Meeting Facilitator Boundaries

Appropriate before the meeting

Confirming proposals include two cited data points. Confirming proposals name at least one math concept type. Pointing out a calculation error a team will be unable to defend if challenged. Clarifying what the 20-point budget constraint means mechanically.

Not appropriate — during or before

Suggesting stronger data to cite. Rephrasing an argument to make it more persuasive. Telling a team their proposal is weak. Steering any team toward a particular vote. Correcting reasoning during the presentation. Improving what a proposal says in any form.

If behind — collapse path for Day 12

Cut in this order:

  • Lobbying: 25 min → 10 min total
  • Pitches: 3 min → 2 min each
  • Verification questions: one per proposal only
  • Season 2 allocation adjustment: move into Open Lab
Always protect: the vote and wall-posting of passed rules.
Learning Objectives

LO 4.3: Season 2 loadout adjusted under new rule constraints · LO 5.3: data-backed argument scored on rubric · LO 8.1: 3-minute presentation scored on evidence quality and math content

Good enough — Week 3

If students verify claims, make evidence-based proposals, vote under clear rules, and revise Season 2 allocations from passed rules, Week 3 worked.